But let's just continue to add in the rest of the shades here. Of course this part right here will be eliminated once we do the masking and it'll be easier to see what's going on. Might actually come in here and just move that point and then create another point. Once you connect to your points, we can come in with the transform tool and just move in and then even use the curvature tool to correct some of this. I'm just going to come in and get as close as I can and then connect this. So I want to create two separate vectors for this. And once again, you just got to be careful with where you're creating your shapes here. Random hair, just going around the edge like this. And I'm just going to come down in shade in this particular. But we'll grab the Add Point tool once again. I'm just going to bring these points and a little bit, and I'm going to correct the curvature here soon. But I want to apply a few more shapes to this. So it looks something like that right now. And then we're just going to bring it back up and apply it like so. And here we're just going to encompass the whole side of the head or the hair just like this. And just kind of work around these two bumps up here. I'll start right here and just kinda come down like this to create an edge. Taking the Add Point Tool, I'm just going to retain the same fill properties. And we can name this one shade and then hit Enter. Let's collapse the head and come up here to the hair. So now we'll follow a similar procedure with the hair. But for right now I think this is looking okay. And coming in here, we could also do other things if you feel it's appropriate. And we could go in and make a couple of adjustments. We now have some shading applied to the head. Finally, let's double-click on head, go to masking and exclude the strokes, and then click Okay. We can rename Layer 7 to head and hit Enter, double-click, go up to your masking, and then choose to hide all and then hit okay. To mask this, we simply need to come down and select both the shade and the head layers. So let's go right about here with the Alpha.
And the good thing about this, as you can see, this update in real time, allowing you to pick the perfect shade for your character. So I'm going to just click once, go into fill and then drop the opacity. So now if we click off of it, we're going to see just how dark this looks. And then we can just bring it up and around and release. And it's going to taper off near the center of chin like that. I'm just going to come in and we'll start drawing up here a little bit. So it's going to bring it up to about here to start and we can adjust this as we see fit, but we're just going to start somewhere and then go from there. And if you do that by going this route, you'll be able to adapt the shading to whatever color changes occur. I'm going to use this method simply because I might end up changing the colors near the end here. Or we can apply using a black color and then drop the opacity down depending on how much you want to shade the character.
You could sample the skin tone and then drop the brightness down to create a darker shade. And there are a number of ways you can apply this. We can leave auto stroke turned off as we're just going to use the fill properties for the shading. Now, using the Add Point tool, Let's come up here to the top and enable autofill. And we can rename it to shade and then hit Enter. So let's come down here to the head and we can create a new vector. We're going to apply a mask when doing this, just like we did with the shirt details. We'll cover the head, then move up to the hair, and then focus on the pony tail. We're now going to dive in and start shading the character. Shading the Head and Hair: For this video, I'm working off of 21 chat vector. With that said, I hope you're ready because we're about to polish up our character.ΔΆ. If not, I'll leave links to those in the description below. So hopefully, you have watched the previous courses. We go through the process of shading and highlighting, as well as polishing up any aspect of the character we see fit. Previously on this platform, we've gone through the process of sketching, inking, and coloring a character, both the head and body inside of MOHO.
And you are watching how to shade and highlight a cartoon character inside of MOHO. Intro to Moho Shading and Highlighting: Hi guys, My name is Chad trough carbon.